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Home > Technical Articles > The Physics of Racing Series

Guest Technical Article

The Physics of Racing Series


Brian Beckman
brianbec@microsoft.com

 

Forward:  Brian has been designing computer driving video games and racing cars for many years now.  This is a series of interesting articles that is currenting running on the Pelican Parts Website.

Physics of Racing Series

Part 1: Weight Transfer
Part 2: Keeping Your Tires Stuck to the Ground
Part 3: Basic Calculations
Part 4: There Is No Such Thing as Centrifugal Force
Part 5: Introduction to the Racing Line
Part 6: Speed and Horsepower
Part 7: The Traction Budget
Part 8: Simulating Car Dynamics with a Computer Program
Part 9: Straights
Part 10: Grip Angle
Part 11: Braking
Part 12: CyberCar, Every Racer's DWIM Car?

Physics of Racing Series, FAQ

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